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World Building

Gypsy Culture Notes

Roaming culture through multiple countries.

After a boy’s voice changes he is considered a MAN. They then seek out his wife by kidnapping a girlchild from elsewhere.

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World Building

Marsyas: Orenda (rename)

Name of Race: Orenda
Average Height/Lifespan: Both male and female average from 4’5″ to 5’6″ (being on the tall end). Their normal lifespan could range to about 150 years.
Basic Appearance: Think “faerie”. The bone structure of an Orenda is very thin and wispy. Even for an overweight individual, their stature and frame is petite. An Orendas skin color might vary with location or family lines; it usually seems to have a opalescent glow. A fine glitter or shimmer to the skin is considered very attractive in the female sex. Males, too, have lean bodies, but have much noticeable muscle tone to their limbs than females who are usually much more soft in their curves. Their ears curve in to points, with some families more prominent than others.
Possible Variations of Appearance: Depending on location (or element), an Orenda family line will have variations in their skin tones, hair colors, and eyes. For example, a forest or wood clan would have a more earthly appearance, with perhaps an olive tint to their skin, dark brown hair and eyes. A sea clan may have a more aquatic color tones, blueish skin, lighter fair hair and eyes. A mixture of tones is rare (though not unheard of), generally it’s a matter of the more dominant family genes.
Distinguishing Marks: It is said that at one point Orenda had wings, but somehow they lost the “privilege” (as told in various myths and legends) and their wings fell off. Orenda actually still have these wings, though they are more of an invisible part of their body. The graceful and “light” movement of an Orenda (where it seems like they are floating across the ground, or can so easily jump and leap in the air) is attributed to these invisible wings.

Strengths: A light, lithe sort of airiness is the Orendas greatest strength. Though they can’t fly, they can leap, bounce, and seem to unnaturally hover with great ease and no real effort.
Weaknesses: This small and light stature of an Orenda is contributed to their bones, which are mostly hollow. They could easily be broken or crushed given the right amount of pressure.
Temperament: Orenda are a peaceful and very social people. The “family” way is the major connection between all Orenda. They enjoy the gossip, the group activities, festivities, getting involved in the world as a whole. The individual is not as focused on as much as what the contribute to their clan. An Orenda alone is a very odd sight to see.
Abilities: Were an Orenda able to “tap” in to their wings and make them appear, they would be able to fly. (On Marsyas this has not happened for centuries, where on Krunthi it is a much more common thing, given the direct influence of the Divine.)

Culture: Family and Clan life is the most important thing to all Orenda. There are many major families, including a ruling family that connects them all. Every individual is expected to take on roles that will benefit or aid their clan as a whole. (They are of course allowed to choose whatever profession they wish, but if it’s not seen as a benefit to the family, they might just be called a black sheep and fussed at.) Orenda are happy for any excuse for a festival, party, or family get together. Birthdays, Changes of Season, Harvest… anything that is a joyous part of life might be celebrated in it’s own holiday. Many of which would vary depending on the clan or region a clan lived. There is rarely a MAJOR war or dispute between clans, as the strength of their unity is important to the Orenda. However, there’s always the case of families having a smaller dispute over random things, which if get out of hand usually is brought up to the ruling family to work out.

Race History: Life on Krunthi has been a peaceful existence up until the recent chaos, which has everyone in a confused huff!

More: The culture and lives of the Orenda on Marsyas have not been all that different from Krunthi. The only major differences have been the lack of the direct influence of the Divine, (on Marsyas their god is “The Maker” who they believe is the maker of all things. It’s not that far from the truth!), and the issue of the Sayune which has become a plague to the world.

Categories
World Building

Descendants Universe

TIME PERIODS

PRE-FERIUS? The very first incident of the amulet? Aztec age?

AGE OF FERIUS pirates everywhere

MODERN AGE raul and kate time

SKY PIRATES zeren

TECHNO AGE dakota

POST APOC AGE corona

SPACE AGE

PALADIN AGE

PEOPLE OF NOTE

POWERFUL BLOODLINES

Categories
World Building

Country of Charbriq

[B]Country Name:[/B] CHARBRIQ

[B]How does the average commoner/noble person dress?[/B] Citizens of Charbriq wear practical clothing for their occupations. They do not put heavy emphasis on fashions or fluff.

[B]Some common occupations:[/B] Jewel Mining, Gem Crafting, Farming, Trade

[B]Education system: [/B] Most denizens are educated under apprenticeships.

[B]The dominant religion and a brief overview of how it is practiced:[/B] ???

[B]The main cities (or just the capital) and what makes them/it unique:[/B]

[B]What kind of food do the locals enjoy?[/B] Beef, pork, chicken, and other farm raised animals. Farm grown veggies. Dishes made simply and hearty.

[B]The most recent war or historical event that most effects the culture in the present:[/B] Charbriq must have a male heir. In the recent family line, the King bore 7 daughters and had great difficulty getting them married off and solidifying the family rule before outer countries made an excuse to try and move in.

[B]Three important historical, religious, or magical sites:[/B]

[B]Some local slang words/terms:[/B]

[B]Any political conflicts going on:[/B] Charbriq is a very small country and weak to attack.

[B]Any particularly strange/unique laws:[/B]

[B]How are Criminals treated? [/B] Prisoners are put to work in the mines.

[B]The most popular form of entertainment:[/B]

[B]The country’s main industry for which it is known:[/B] Jewel Mining

[B]The races/species that live there and their relation to each other:[/B]

[B]Does the fantasy nature of the world affect the geography? [/B](eg: Sentient mountains, enchanted forests, environments that look or behave differently because of magic or magical creatures)

[B]Some local fantasy wildlife:[/B]

[B]Do any gods or deities protect this world? Attack it? How are they worshipped/pacified?[/B]

[B]Talk about magic:[/B] (Is there any? Who can use it? How is it used? Are there schools for it?)

[B]The relationship between magic and technology:[/B]

[B]Are there any alternate dimensions from which things/people can be summoned?[/B]

[B]The most common form of transport: [/B](technology, magic, a tamed animal)

PRESENT ROYAL FAMILY OF CHARBRIQ

Tatiana Alvetica, First Princess
Tatiana Alvetica, First Princess
Victoria Alvetica, Second Princess
Victoria Alvetica, Second Princess
Marguerite Alvetica, Third Princess
Marguerite Alvetica, Third Princess
Cordelia Alvetica, Fourth Princess
Cordelia Alvetica, Fourth Princess
Elizabeth Alvetica, Fifth Princess
Elizabeth Alvetica, Fifth Princess
Josephine Alvetica, Sixth Princess
Josephine Alvetica, Sixth Princess
Wren Alvetica, Seventh Princess
Wren Alvetica, Seventh Princess

Categories
World Building

Sathera

SATHERIANS (From Sathera)
Most of the life on Sathera is located on the land masses near the equator, making the dominate races prefer heat and warmth. Satherians value their life of pleasure and leisure. Arts, Music, Food… If you want to sample the most wonderful things in life, you would spend a month in Sathera!

All Satherians are gifted with “Shifting”. It’s a chameleon-like ability to alter their physical appearance. Some have this gift stronger than others, and it’s usually based on age and practice. Someone with a great talent may be able to alter the entire shape of their body. BUT, shifting can only be done by what is physically capable of the body. One could not make themselves smaller than they are (where would it all go?), but they could stretch themselves larger, for example. Shifting the shape of bones is very painful business and not done by many.

Categories
World Building

Marsyas

WORLD – Marsyas (mar-sai-us)
A world ranging from the most primitive of life to the most advanced of technologies. Marsyas is a large round planet covered mostly by oceans with several continents – much like earth. Two moons, Pamuya (the water moon) and Cres (the desert moon) orbit Marsyas during it’s trek around it’s sun. At the northern axis of the world, the royal family lives – or used to live, before the Sayune came to be. In the center of the royal castle, the Imperial Queen Aiyana has been encased in a towering magic crystal for centuries and is thought to be the pillar that is holding the world together against the attacks of the Sayune. Now, the rulers of the countries come together in a joint effort to take on the affairs of Marsyas. All of the true royal line is thought to be dead, but none dare to step in an try to take on position as Imperial ruler as long as the Imperial Queen remains encased in the crystal.

SAYUNE (sah-yoo-ney)
The Sayune are known to the people as the “red cloud at sunset”. All anyone has been able to see is a red cloud of dust, debris and fire when the Sayune attacks. The Sayune can be seen coming in the sky around the sunset hours. It’s rumored the Sayune came from Cres, the desert moon in a plan to take over Marsyas for it’s resources. However, this is only one of many different myths of what the Sayune is. The royal family sacrificed their blood in a magic ritual to fuel the Imperial Queen with power to fight off the Sayune. Some rumors say the Imperial Queen encased herself in crystal to be an eternal pillar against the Sayune. Others say it was the Sayune that trapped her because she could not be destroyed. All anyone is sure of is that the Sayune’s red cloud still roams Marsyas, but yet it cannot seem to make any more significant attacks.

MAGICS
There are three kinds of magics that exist on Marsyas. Magic overall is a rare and powerful gift, that very few are able to accomplish or do. It’s feared in just as many countries as it is revered as talent in others. One is the learned magics. Spells, rituals, ect done by Sorcerers, Wizards, Witches, etc. These magics can be learned over time in special schools, or by mentor. Not everyone can learn these magics as it takes alot of time and patience, as well as a powerful will to be able to control them. Mostly scholars, priests, or the incredibly ambitious know learned magics.

Another type of magic is the natural born magics, or the “Orenda”. The Orenda are incredibly rare and oftentimes feared. The Imperial Family were the only known Orenda in their day, and since then there have been very few over the centuries. Blood of these natural born magic users is incredibly valuable for Black Magic rituals and summonings. Orenda would not let their secret be known for fear of being slain unless they were under royal protection. Even then it would be dangerous.

Black Magics are the foulest type of magic. Dealing in necromancy and summoning of demons of the underworld, the users would truly sell their soul for the uses of these magics. Black Magics are incredibly powerful but hefty prices are paid for it’s use. Those that use the black magics often loose thier mind becoming completely insane, or become obsessed with acquiring their deepest desires.

DICTIONARY

Soyala: (so-ya-la) The winter solstice festival. Soyala is a pleasant time for the people of Marsyas, where fun festivals and events are held and the success of the past harvest is celebrated. Soyala is especially popular in the regions of Itas, Ordhagan, and Zahuria… but holds little important to the city of Tereus and it’s continent Sahogan because of cultural beliefs.

Urora: Goddess of the Moon, Sky and Night, or simply the Moonlight Goddess. The patron goddess of Ordhagan.

Sonata: Goddess of the Sun, Desert and Day, or simply the Sun Goddess. The patron goddess of Zahuria.

The Maker: Ancient legends of how Marysas came to be are written in stories about the “Maker” that created the lands and it’s moons, then gave them to his children as a gift.

PEOPLE OF NOTE

Imperial Queen Aiyana – Once the Imperial Queen over all of Marsyas. The royal families of each country would answer to the Imperial Family. During the final major battle with the Sayune, the Imperial Queen was sealed in a giant impenetrable crystal. None knew whether she sealed herself to be an eternal protection against the Sayune, if the Sayune had sealed her before they could be destroyed, or if something went arry during the battle. Since her encasement, the Sayune have not made any significant attacks and the people of Marsyas believe she is the Pillar of the World. Many wish the Queen to remain sealed because they want to take the throne as the new Imperial Ruler, but none have been brave enough to try.

Queen Aliikai – The Queen of the Seas. Aliikai is a mermaid, and makes her residence in the sea capital of Moana. Her mother was great friends with the Imperial Family back in the day, and Aliikai withholds that alliance with honor.

Queen Linn – Queen of -lalaland- in Sahogan. The Queen Linn has set herself up nicely in the Imperial Palace, vying for her young orenda born daughter to marry and claim the throne as the new Imperial Family. Linn is desperate for power, and it is rumored she will murder anyone that gets in her way, including her own family members.

LOCATIONS

Itas

The great northern continent located near the northern pole of Marsyas. Itas is where the Imperial Family once lived, and used to lush green grasslands during the summer seasons with white blankets of snow during the winter. After the battle with the Sayune and the Imperial Queen being encased in crystal, arctic winds seemed to consume the continent leaving it encased in several layers of ice. Only the outer coastlines are untouched by the ice. The people of Itas have adapted to the freezing cold weather, living much like the Eskimos do in Alaska, by wearing thick furs and hunting the few animals that live in the cold conditions. The castle of the Imperial Family is located in the center of Itas, and only the most devoted to the Imperial Family have remained there as caretakers to what is left. Along the coastlines where the seasons are still fairly normal, there are villages scattered around. Here live those that are still loyal to the lines of the Imperial Family, and where the “old-folk” like to speak with foreign travelers about the legends of old. Itas is directly connected to Ordhagan to the southeast, and connected to Sahogan by The Maker’s Teeth west.

    Ambrus – The Capital city of Itas where the Imperial Royal Palace lies.

    Floarea Wood: A forest filled with massive ancient trees located in Itas, and home of the Elves. Legend tells that the Floarea trees were born at the beginning of time when the world first came in to being. The trunks can range from several feet to a mile wide, and it’s rumored that they can reach higher than the mountains. The tops of the trees can be seen from hundreds of miles away on a clear day. These trees are also considering alive, as they can seem to speak amongst themselves, or even with those that are willing to listen. The elves that make their homes in the Floarea Wood make a great show of asking the trees permission before making homes or business in the trees. The trees are very particular of the ones they choose to host and sometimes it takes several tries before an accepting tree is found.

The Maker’s Teeth – A great and dangerous mountain chain that connects the continent of Itas with the continent Sahogan by a long jagged stretch of land. Only the foolhardy try traveling trough the treacherous mountains, most deem it far safer to go by sea.

Sahogan

Sahogan’s pride is in it’s technologies it holds. It leads the world of Marsyas in science and advancements in most if not all of it’s cities and villages, however with the advanced technologies, traveling in Sahogan is dangerous, more so than in the less advanced continents. Sahogans trust very few, and are more wrapped up in their own concerns and welfare than any one elses. Though large in size, most of Sahogan is undeveloped as people prefer sticking together in highly urban and large cities rather than to spread out amongst small villages or farms. You could travel for weeks without contacting anyone, then come across a highly populated city in the middle of nowhere.

    Tereus – A large highly advanced city deep in the continent of Sahogan. This city contains scientific marvels of sky-scraping buildings, machinery, moving and even flying vehicles and other such advanced technologies. The city of Tereus however is very secluded and distrustful of “outsiders”. These people do not leave their own city (though there are the few brave traders that are willing to travel to and from this place) and are very much sufficient in growing or creating the resources they need. Tereus people are logical, though often conspiratorial or violent. Magics are seen as devil’s work and folklore, as their culture promotes science and explainable fact.

Ordhagan:

A large and fertile land of forests, mountains, and majestic creatures. It is surrounded by the Infiniti Seas. This continent doesn’t have kingdoms so much as viking-like clans and large families that own the lands. When a leader’s time ends, all of the families come together to vote for the next Lord. A Lord remains in power until he is either to old to lead, or meets his death. There was recently (in the past 20-50 years) a vicious battle between the Darlandon Clan and the Aerleas Clan over who would make the more appropriate Lord. Darlandon won out in the end, the leader Aonghus Aerleas killed in battle. Since then, it’s been the men of Darlandon that have been named Lord.

    Arien Forest: A vast forest of big leafy trees on the continent of Ordhagan. Most of Ordhagan is encompassed by the Arien Forest, where many mystical races live such as the Fae and the Were.

Zahuria:

A large desert continent connected to the south end of Ordhagan by it’s swamplands. Most of Zahuria is covered by the Zahur Desert. When the swamplands of Ordhagan fade out, Zahuria becomes a cracked desolate desert of sand and plateaus.

    Savage Lands: The Savage Lands encompasses a large area of the Zahur Desert and is just as dangerous as the name suggests. Bands of thieves, assassins, and mercenaries make their homes in hidden caverns and plateaus amongst the sands. Caravans choose to go around the Savage Lands rather than risk the threat of traveling through them. It is said that an ancient race of lizard men had built a grand city, but angered the sun goddess and a strange natural disaster swept the lands with a storm and buried it in sand. Many believe that outlaws from around the world make their homes in the old ruins.

Infiniti Seas: The great oceans of Marsyas, adeptly named Infiniti as it flows over the entire planet and reaches the shores of each continent. Deep in it’s waters under the waves live several of the water races where many underwater cities can be found. Several smaller seas located near and around the continents are named and mapped for sailor’s ease.

Moana – A great underwater city deep within the Infiniti Seas. It is covered by a thick magical dome that looks like translucent glass. It protects the underwater city from ‘unwanted’ intruders as well as keeps the waters of the sea at bay. Inside the dome is perfectly breathable air, and beautiful structures made of coral, shell and other things found at the bottoms of the seas. Moana is the capital city of the oceans and where the Queen Aliikai makes her residence. Though deep within the oceans, the royal family of Moana has strong ties to the ancient Imperial Family. There has been much trade between Moana and the country of Itas, and Moanans will often aid sea travelers from Itas. Sahogan, however is not in their good graces, as often their technologies have done great damage to the seas.

RACES/CULTURES

Orenda – Also See “Magics”. Orenda are natural born magic users and are the most rare. The entire Imperial Family were Orenda, and they took great pains to make sure the bloodline was pure by seeking out other Orenda born people. Orenda outside the royals is incredibly rare. Because their power is natural born and given to them “by the earth itself” many fear them. The blood of Orenda is so valuable to the Black Magic users, that anyone outside of the royal family could/would be hunted for their blood. The Royal Families would often stay confined to their own castles because of the danger of assassinations for their blood.

Mahal – The Mahal are female priestess that reside deep in the Zaltana Mountains. The Mahal uphold the solitary virtues of purity and guardianship in honor of the Imperial Queen, that they believe is the pillar of Marsyas and the sole reason why the world doesn’t crumble in to dust by the Sayune. Mahal priestess choose thier way of life, most will say they were given a divine sign by the Imperial Queen to devote their lives to the cause. They do not go far from the Zaltana Mountains unless there is important business elsewhere. Some choose to travel Marsyas spreading the teachings of their virtues and seeking out other “chosen” Mahal.

Weres: Weres are animal creatures that have the ability to shape-shift to a human form at will. They live long in to their late hundreds. Depending on the age and skill of the Were, they can keep their human form for longer periods of time. A young Were could keep their human appearance for a day or so, where as a much older Were could keep it for unlimited amounts of time. Most Weres prefer their ‘natural’ form to human, though, so shapeshifting is done only under special circumstances. They can speak out loud, or by telepathy when the mood suits them, though it is rare when a Were will reveal it’s true self. Were society is much like the clans of Ordhagan, they run in small tight-nit packs with an Alpha male or female. Often as a grant of kindness to someone that has earned their respect, a Were will send one of their young as a guardian. This is a ‘coming of age’ thing that all Weres go through at least once in their life as a learning experience. When their companion dies or releases them from their bond, the Were returns to it’s pack to once again be a part of the society. Weres most often come in the form of wolves or cats, as other were-forms have long since diminished over the years.

Fae: The Fae are a majestic race of faeries, pixies, nymphs, and sprites that make their home deep in the Arien Forests. Fae are naturally mischievous creatures, so when random trouble is abound, it is very likely a Fae was behind it. The Fae are not very sociable with races outside their own, so to see a Fae outside of the Arien Forest is either great luck or great trouble depending on how you look at it. Fae are incredibly small, only being a few inches tall and have gossamer shimmering wings. They can not take a solid human size, only cast short term illusions of such. Their magic is bound strongly to nature and the elements but individually a Fae has very little in the ways of power. Only in groups could the Fae be a serious threat to anyone.

Categories
World Building

City of Elswen

Genre: Modern Supernatural
Location: Elswen Island, Washington USA.
Timeline: Present

BASIC PLOT

Area Basics: Elswen is an island town just odd the Washington state coast. It’s home of “The Chronicle” newspaper (a supernatural tabloid like Weekly World News), a great little book shop called The Page Turner, the coffee shop Freedom of Expresso, and many other little specialty shops. Of course, Elswen doesn’t seem to be a normal town… Weird things are always happened in the area. Unexplained sightings, ghosts, vampires, werewolves… and its even rumored that the local famous sisters, Sasha and Kendal, are from a long line of natural born witches. Elswen is strange, just about anything could happen…

Must Knows: When I mean anything, I do mean just about anything. It’s just like any other city with it’s downtown, houses, shops, streets, etc. There are heavily wooded areas, the docks (it IS an island), schools, whatever. You can play any kind of character you want (even from another world/dimension) but remember that you are still on Modern earth. So if you’re not a human, you might want to hide your real identity. Not all people take kindly to supernatural beings, even if Elswen IS a little strange.

LOCATIONS

Crystal Lake Park: In the center of the park stands a large marble monument of a beautiful woman with one hand in the hair clutching a plant in her palm. The park is dedicated to a woman named Crystal whose dying fiance needed a very rare plant to created a cure for his illness. Discovered the plant grew at the bottom of the lake, Crystal sacrificed her own life by going into the lake when everybody told her not to. (Swimming in the lake is NOT permitted, there seems to be a lot of dangerous things in there.) The people found her dead body clutching the weed that would save her lover’s life. The ghost of Crystal haunts the lake and if you try to swim in it at night, they say that her ghost pulls you down under the water to ask you how her long dead lover is.

Schools
– Elswen Elementary (Grade K – 5)
– Elswen Middle School (Grade 6 – 8)
– Elswen High School (Grade 8 – 12)
– Angelique Grace Academy (Private All Girls School. Grade K-12)
– Eaglebrook Academy (Private All Boys School. Grade K-12)
– Elswen Community College
– Montague University

The Chronicle Newspaper: Read up on alien abductions, bat-boys, the 3000 pound man, and other abnormalities and supernatural subjects of the world. This newspaper claims it’s all real, baby, but most see it as a tabloid.

The Puget Times: Serious news for serious readers. The Puget reports world events along with a community section for local news.

Elswen City Police Department: If you are ever in danger, Call the Police department. The ECPD also has it’s own “special” branch of uniquely trained officers for those… not-so-normal reports.

North Sound TV (NSTV): The TV station building where the news, and various other shows are filmed at. (Elswen Broadcasting)

Prison Center: Where all those bad people go.

ELSWN Radio: Home of the infamous Morning News show with DJ Tali (Natalia Davenport) and DJ Aidan Mac (Aidan MacGregor)!

Freedom of Expresso: The Espresso shop. Find your computer geeks, poetry buffs, and book readers here. Don’t forget your extremely hyper teenagers.

The Page Turner: Sasha Novellino’s bookstore. Find many a great book, even rare special items that the occult find particularly interesting. Don’t touch the crystal ball, and definitely don’t go behind the beaded curtains.

Mandie’s Candies: The local candy superstore!

Triple L Estates: Real Estate Agency. The agents usually try to pawn off their worst homes first. (Y’know, the ones formerly owned by drug dealers and have a few bodies buried in the basement.)

Naked Truth: Super Hot nightclub owned by the drag queen Duchess Violetta!

St. Micheal’s Hospital: St. Mikes for short. Also has the St. Mikes Children’s Clinic.

Haverghast Insane Asylum: Where you send the crazy maniacs and the mad scientists.

Corner Street Shopping Center: THE best place for shopping in the whole town!

Bayview Farmer’s Market: There’s no place better in the city to pick up fresh local produce at a bargain price.

Elswen International Airport:

Pier: Where all those ships dock.

The Freak Show Asylum: An abandoned warehouse downtown that a bunch of teenagers have turned in to their “underground club” hideout. That’s where you’ll find a lot of your outcasts and druggies and bad crowds you don’t want your kids hanging out with.

NPCS/FAMOUS PEOPLE

Gemeneaux “Boomer” Croix: A mysterious woman with a French accent who runs “The End of the Line”, an affluent clothing store, and “Not Available,” a secret business that specializes in rocket launchers and other weaponry. While not privy to the affairs of E.G.A.D.S.(Elswen Ghoul And Disaster Squad) itself, a good deal of the officers seem to manage to find their way in there.

Amanda “Raven Illustria Darkmoon” Allen: The head of the local Goth ‘clique’ she’s the front runner of the Freak Show Asylum and the person to go to if you need a little “something” for your stash.

Cab Driver: Drives like he’s drunk and smells just as bad. He usually knows a lot of helpful details, so if you ask him a question, he may just give you the answer you need.

Crazy Old Man: This old man appears everywhere, and anywhere. Usually after a group of screaming children run past. He seems to know every legend, myth, story there ever was. Great if you’re writing a history paper.

Wiggy Sufer Boy: Your gorgeous idiot. Knows fashion trends like the back of his surf board. Most suspect he smokes a lil wacky weed and that’s why he’s so wiggy. He probably knows the best drug dealers. Look for him at “End of the Line” or the beach.

Senile Old Woman: Seems to be on the bench feeding birds 24/7. Constantly spouting gibberish. Although if you listen long enough, you might find a nice stock tip or bit of information on the government. Most suspect she isn’t even real, just something planted there by terrorists to confuse paranoid people.

Streaker: It doesn’t matter how many times this guy gets arrested, he somehow ends up at all of the big events streaking past naked as the day he was born.